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UMOS

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A member registered Sep 13, 2021

Recent community posts

that was terrifying. love the ending. hope to see more in this style of game. at first i didn't like the controls but i liked having to fight them while feeling claustrophobic.

(1 edit)

This is an EXTREMELY unique game, I fully expect it to do very well and even perhaps garner a cult following if it's fully done right. It's the best representation of liminal spaces in a 3D world I've ever seen, although the original Source engine kind of does it by proxy.

I think treating the "shadow people" as something hunting you down isn't the best route to go with this game, as many of us probably just want to "chill" and explore in the spaces you've created. Perhaps one section could have a chase (the locker room area was kind of appropriate for that) but you should focus on the "uneasiness" aspect of liminal spaces and create a sense of dread that slowly builds up towards a chase section. I think it'd be a tragedy if I was forced run through a lot of these cool areas. However, if you did want to go down the "monster chasing you" path, you should offer another "peaceful" mode that lets us explore the maps. I'm actually hoping you add a level selection.

I hope you can expand on the "dead mall" area and allow us to explore more of that section.

Godspeed, and if you want help with additional soundtrack suggestions, feel free to reach out to me on Itch.